AI Insights · Timothy · April 2022
Performance of Top 5 Character Collection Games on Android in Norway for Q1 2022
In Q1 2022, the top 5 character collection games on Android in Norway showed varied trends in weekly downloads, revenue, and active users. Sensor Tower provides detailed insights into these metrics.
In Q1 2022, the top 5 character collection games on the Android platform in Norway showed diverse trends in terms of weekly downloads, revenue, and active users. Here's a closer look at each game's performance based on data from Sensor Tower.
Slotomania™ Slots Casino Games from Playtika experienced fluctuations in weekly revenue, peaking at around $5.7K in the week of January 24. The game's weekly downloads were highest at the beginning of the quarter, with 6.1K downloads in the last week of December, but saw a decline to 1K by late March. Weekly active users dropped from 30.4K at the end of December to 17.1K by the end of March.
Merge Master: Dinosaur Monster from Homa saw a steady increase in weekly revenue, reaching approximately $66 by the end of March. Weekly downloads peaked at 2.6K in mid-February but decreased to 778 by late March. The game had a significant rise in weekly active users, starting at 36 in late January and peaking at nearly 4K by the end of February before dropping to 1.9K by the end of March.
Idle Lumber Empire from AppQuantum showed a declining trend in weekly revenue, starting at over $5.3K at the end of December and falling to about $2.3K by the end of March. The game's weekly downloads saw a similar downward trend, starting at 2K in late December and dropping to 698 by late March. Weekly active users began at 3.5K and decreased to 1.6K by the end of the quarter.
Subway Surfers from SYBO Games had relatively stable weekly revenue, fluctuating between $125 and $280 throughout the quarter. Weekly downloads remained consistent, ranging from 818 to 1.3K. Weekly active users increased steadily from 9.5K at the end of December to over 11.6K by the end of March.
My Little Universe from SayGames Ltd showed a decrease in weekly revenue from $623 at the end of December to $264 by the end of March. The game's weekly downloads followed a similar trend, starting at 1.4K in late December and falling to 389 by late March. Weekly active users declined from nearly 2.9K at the end of December to 1.5K by the end of March.
For more detailed insights, visit Sensor Tower.